Some of us have been involved in testing out the new elite dungeons on testlive, and I thought it would be a good plan to give a bit of information. There's not going to be masses of detail, just some generalised bits. This is of course not final, but based on what we've seen there are some things to know.
Tanking:
They had us testing with lots of hp gear. Aggro management with full hp talismans is ok (which was a surprise), but in blues it's worth having some attack minors.
Bosses hit HARD. Don't think you can get away with one hp major and minor like in tsw. Learn your tanking cooldowns because we're actually going to need them!
You NEED to use your extra hate abilities. If you don't, you'll lose aggro fast. You may still lose aggro if people are using hate power attacks as dps (if you're dps, you may want to think about switching your build around to avoid them).
Healers:
AR healing is stupidly hard. Like I've not seen anyone manage it level of hard.
Blood is ok, but makes you work when it comes to group heals.
Fist is still the go to OP heal weapon.
Get used to healing hard with your heart in your mouth. Tanks can easily get hit for 75% of their hp, and if you aren't ready, you'll wipe.
DPS:
Adds hit like trucks. Environmental damage hits like a train. Remember when you could stand in fire and the healer would keep you up? Well now, if you haven't moved out of the fire, you'll be dead by the time the healer notices you.
Think about utility you can bring. There's a lot of times when a bit of cleansing or group healing will help take pressure off the healer.
We are going to die. A lot. Don't get salty, take it as a challenge and beat that bad boy for phat loot!