• Oct. 3, 2018, 3:22 p.m.

    Everybody does them. The First week in the Secret World you came to realize you needed to rerun some missions to advance enough to proceed with the story. Everybody runs their circuits. Perhaps Others can Benefit by you sharing yours. Let's Organize an Atlas by Area. You can Edit the finer points later, just start by outlining what you do where. Then edit it to include the Mission names when You get a chance.

  • Oct. 3, 2018, 4:12 p.m.

    Fr Duffy's Scorched Desert Circuit:
    I jump to the northwest by that oasis. I pass the jeep on my right and visit the old guy atop the hill. I take the bottom one on the right side and the red one on the left side. I jump off the hill and head across the encampment to hit the big Sand Golum. I turn right and enter the ruins on the far right. I look left down 2 Corridors as I pass. I first pursue any clusters of meandering legionnaires. I try to get 3 clusters before I kill priests. Once 3 are down, There's stationary priests all over, take 3 of them. Then head for the central Space in the Ruins (where the firepots are). Click the thing. I stand to its north and with AR I just shoot them (After the Cut scene which is worth watching as it times perfectly). The first fellow comes from the left. The next to the right, the next to the near left, then the center. Feel free to use everything on that last legionaire as you'll have a 30 second or so cooldown before the big boy. All this time I have stood and just rotated to aim. The big boy will Hit you and then call friends. he's invulnerable while his friends attack. Make sure you have a multi target attack available. I have arrived at the point where my elite can oneshot the Big Boy but damage over time continues while his friends attack so that might be effective.
    After he dies everybody disappears. and you win the reward. Exit to the right and find the Side mission on the ground. Follow into the cave. this guy is tougher than he ought to be, I have never oneshot him. once he's down take the scroll. Teleport to the entrance by the Argatha Entrance. Move to the gate and take the main quest from the Lady. Head forward and right. Jump down into the pit, over the pipe and up the hillside. Kill the guys at the top, go left and up the stairs to the rooftop. Kill that group. Head off to the right and kill the cluster there. Proceed down the path passing the two rooftops with fellows on them but killing all the outliers. I then climb the embankment to the right and come onto the one roof from there. I take the cultist on the one roof. If I still need a cultist I kill all these guys and then move to the adjacent roof and the cultist in that far corner. Then I come right off the roof and follow the map to the big kahuna in the area and take him and his. I turn 180 degrees and head for the bridge avoiding those annoying parading fellows which are just difficult. Kill everyone on the bridge move past. Kill the guys on the end. Turn hard right and kill the guys to the right of the building.. Come around the Left of that building and kill that fellow writing on the wall (watch the explosive can) Climb the adjacent ladder. Kill the big boy st the top. Tightwire across to the guy writing on the wall of the adjacent roof. jump off to the left and kill the followers of and the leader cultist standing on the doorstep. I go around the back of that building by going around left. I kill the 2 clusters of fellows back there and then pass through the garage next to the donkey. If I still need a cultist there's one in the antiroom to the garage and another pacing that street that leads to Nazeem and the dock. Follow the map and kill Nazeem. Mission complete. Port to the town and make your way to that Venician lady who hands out missions. Ding you've completed another. That's 2 Mains and 2 sides.Take them and deal with the vendor if needed. Take the second one from her (something about men) and port to nearby it.
    You'll get a regional quest - kill 12 of these guys- as you approach the burning rifts. Turn right and pursue them and the Sword guys till you get enough and are directed to the source of the Fireballs. Follow up that valley and when you get there take the near fire golum, pass through the portal's location and get the guy in the pit. Turn around and pass again the portal, some guys will come around, get them I think 3, then the bigboy will manifest. Take him. That's number 3 main. Port to the northwest near the oxford camp and jump over the hillside and take the mission to the tomb entrance on the left. There's 6 or so of essentially the same thing, run to the tomb, turn and fight, click tomb, repeat. That's your last side. I often add on another side mission, I run toward the oxford fellows, then through the tunnel with the friendly/guardian sand golum and take the mission to the left. Proceeding left toward the dam I kill the crowd out front, climb the ladder on the left and kill the 4 posts and their guards at the top. I hit the switch and then I try to jump on and ride the Golum. I have never succeeded in riding him but it is always worth a try...

    EDIT: O, don't forget to kill the Gollum. If you are cowardly you can do it from above him on the Dam or bridge.

  • Retired 123 posts
    Oct. 3, 2018, 4:12 p.m.

    First Tier Dailies-Shadowy Forest

    1. Leap to Dmir farm to pick up and complete Cellar Door, at the same time, complete side quest Kill 10 Tamed Wolves, and pick up Errant Knight side quest from Ornamental Chest
    2. Teleport to Shadowy Forest (can do this from inside Cellar Door mission, saving you an additional loading screen), which drops you off at the Draculesti camp, Pick up Lurking Horrors from Milosh.
    3. Return toy knight to Tibor (little kid just around the corner from Milosh) to complete Errant Knight side quest
    4. Anima Leap to Draculesti village to begin Lurking Horrors. At the same time, complete side quest to Kill 10 Deathless. (that's your 3rd side mish for the tier)
    5. (optional) After you kill Bishop Malev, but before you leave the area, pick up the side quest Head of the Draculesti from the severed stone head. Leave the "secret area" to place the head on the statue to advance Head of the Draculesti side mission.
    6. Anima leap to Mihas Blaga and pick up Amazing Brothers Blaga main mission from Mihas (optional: Pick up Who Comes and Who Goes side quest from Romany Report). You can speed up completion by running quickly past all wolves to the Blaga brothers. If you're not OP enough to fight all the wolves at the end, you may need to kill as you go, though.
    7. (optional) Anima leap to blocked tunnel to complete Who Comes and Who Goes
    8. (optional) Anima leap to Draculesti camp and go to Milosh to complete Head of the Draculesti

    That will get you your three main missions, your three side missions (plus two more sides for your second tier dailies, if you did the optional ones), 50 kills and enough loot bags to perform four upgrades for first tier and six upgrades for second tier dailies. Depending on how fast you can kill stuff, and whether you anima leap or hoof it, estimated completion time is 15-45 minutes.

    Second Tier Dailies: No specific zone (and not counting the equinox event)
    1. Burn your scenario keys (I'm patron, so I get three main missions doing this). A single wave of Occult Defense at the highest tier you can complete is the fastest method.
    2. Complete Into Darkness and Rogue Agent from terminal in Agartha. If you are not patron, can also do Venetian Missile Crisis as your fifth main mission.
    3. Begin key bag run in Kaiden by teleporting to Tokyo OR do a lair for three side missions (if you did optional sides in tier one, one lair should be all you need)
    The scenarios will give you the 100 kills and the distills for your upgrades in tier two. If you didn't do the optional SF side missions, do five kaiden side missions or a lair plus two kaiden side missions. Depending on which type of scenarios you do and which lair you do, estimated completion time is 1-2 hours.

  • Retired 123 posts
    Oct. 3, 2018, 4:50 p.m.

    Northern Kaiden Key Bag run (aka: Gimme MOAR SHARDS!)
    note: I'm patron so my route has lots of anima leaping. Non patrons may want to use a different route that is less dependent on anima leaping
    Anima well names, quest givers and mission names to come when I'm in game again. Doing this from memory while I pretend to work.

    1. Pick up Death and Noodles from the Crumpled Instructions near CDC camp and complete it (optional: kill quest 5 filthy CDC workers)
    2. Anima leap to dream palace anima well to pick up The Corpse and the Key mission (top of building)
    3. Run around top of building and jump off near Fallen Jingu Clan to pick up Noodles and Swords
    4. Run back to Kaoru at Dream Palace to complete The Corpse and the Key.
    5. Anima leap to Susanoo's Diner to complete Noodles and Swords and Death and Noodles. Pick up Hell's Arsenal from Hell Device near Gozen
    6. Anima leap to Bathhouse. Run north to pick up Mask of the Oni from the Oni Corpse in top left of map. (optional: Kill quest 8 Oni) Run back to bathhouse to complete Mask of the Oni.
    7. Pick up Chasing Bad Luck from the Job Posting board in the bathhouse.
    8. Run around Jigoku on Earth completing Hell's Arsenal while searching for Fuun to complete Chasing Bad Luck
    9. When you have both of those completed, go to the pavilion in the center of Jigoku and stand about four steps back from the barrier. Use the /cartwheel emote to cheese your way through the barrier so you can pick up the Death of a Samurai mission from Jingu Katana WITHOUT having to do Brotherly Loathe main mission.
    10. Anima leap (or walk) back to the bathhouse to pick up Ghost Lord and Samurai Robots Can Happen to Anyone from the Job Posting board.
    11. Anima leap to Ginpachi park and run to the indicated zone to find the wandering Onryo that completes Ghost Lord
    12. Anima leap to Susanoo's diner to return the sword and complete Death of a Samurai, then run north-east to pick up Feed the Tank from Low Energy Tank Battery and Texts from the Discarded Cell Phone(optional: Kill quest 12 filthy humans)
    13. From the starting point of Texts, run a counter clockwise circle that takes you past the cell phones and the derelict tanks on the northern half of the map. Cell phone locations are "radar" based, so I recommend marking them on your map until you memorize their locations. It just makes the farm go faster. By the time you have found the fourth cell phone, you should have also gone past 2 of the 6 tanks. kaiden1.png

    14. Leap to The Wall anima well. There is another tank just on the other side of the wall north of the well.

    15. Run west to complete Samurai Robots (optional: Kill quest 6 cyborgs) and collect the two tanks for Feed the Tanks mission.
    16. Leap to CDC Camp anima well. Run west along the tracks to pick up Waste Not from images then run back toward the well (Optional: Kill quest 12 filthy humans) and up the hill to where the first supply cache for Waste Not can be found. (mark cache locations on your map until you memorize them).
    17. Head west toward the last tank for Feed the Tank (Optional: Kill Quest 12 filthy humans)
    18. Anima leap to Susanoos diner and head north to complete Feed the Tank
      (Southern Kaiden Run coming soon--it's been a while, so I can't complete that one from memory without having the game in front of me)
    kaiden1.png

    PNG, 247.8 KB, uploaded by Ghostchilde on Oct. 5, 2018.

  • Oct. 4, 2018, 4:30 a.m.

    If you ever start this while I'm on I would love to watch you do this . ("Cartwheel you say?!" )

  • Retired 123 posts
    Oct. 5, 2018, 6:40 a.m.

    Aww, man! I wish I'd checked the forums before you logged off. Ten minutes after you logged off, I started my shard run :-D

    Next time we're online together, ping me and I'll show you the route. The cartwheel trick is pretty cool, and sometimes frustrating because even if you're standing in what SHOULD be the right spot, you can still bounce off the force field.

  • Retired 123 posts
    Oct. 6, 2018, 10:52 p.m.

    Southern Kaiden bag run:
    We ended the northern Kaiden bag run with you picking up Waste Not and clicking the first of the three caches, then finishing off Feed the Tank. Now you're going to spend most of your time south of the wall. Fair warning, it's going to involve a lot more running and a lot more fighting, because the mob spawns are closer together and harder to avoid.

    1. Leap to The Wall anima well, and head south past Security Five contact nearly to the bottom of the hill, then jump off the right side of the overpass onto the shipping containers and pick up Fruiting Bodies from the Orochi Orders.
    2. Run left around the crates to 376 x 260 on the map to find the 2nd cache for Waste Not. There's also a Sporocap Walker and several fungal filth nearby that you can start killing for the Fruiting Bodies quest.
    3. Work generally counter-clockwise toward the south end of the docks, killing fungal filth and spore ridden apes (Optional: Kill quest 4 Fungal Apes) along the way until you get to Sea Captain's Hat where you can pick up Oh Captain
    4. Run to the bow of the ship and take stairs and ladders all the way to the crow's nest at the top. If you're not doing the Optional: Kill 12 Fungal Filth quest, you can just run past all the mobs since they can't follow you up ladders. Kill the filth infected sea captain to complete O Captain.
    5. Anima leap to Shinto Shrine (Optional: Kill 5 Onryo) and head east to 864 x 25 (under the bridge) for the last cache to complete Waste Not
    6. Now swing north to Oni Corpse pick up Message to Hell and complete it immediately
    7. Run west, then north along the waterfront until you get to the Scanner to pick up Pirating the Signal
    8. Head east to Gnawed Cadaver to pick up Ravenous then follow the mission trail west to complete Ravenous
    9. Activate the Scanner in your temporary powers tray and begin collecting signal towers for Pirating the Signal. First transmitter is at 840 x 260 (top of a staircase), second transmitter is at 756 x 136 (in cemetery, but you can run down the street on the outside of cemetery and still get credit) and third is at 874 x 154 (tucked in a backyard).
    10. Leap to CDC Camp well, then run up the hill and head west, avoiding mobs until you jump down to get Hardware Test from Destroyed Orochi Cyborg
    11. Run back up the hill to pick up Judas Mech from damaged cyborg arm and work your way west to the malfunctioning smiler mech, killing cyborgs as you go. This will get you kill credit for both Hardware Test and the Optional: Kill 12 Orochi Cyborgs missions.
    12. After you kill smiler mech to complete Judas Mech keep going west to Tagging Rifle to pick up The Tenebrous Sky
    13. Now jump off the highway into the water below, and swim to the cranes. There should be a ladder directly south of where you jumped into the water that will let you up onto the platform. Take the stairs to the top of the crane to the Suspicious Cyborg to get Short Circuit.
    14. Pick up the various bits and pieces. There are some tricks to getting some of the pieces, but they're kind of complicated to explain. There may be a video on you tube, though.
    15. Anima leap back to CDC camp and head south to pick up Middle Management from Dead Orochi Drone (Optional: Kill 8 Infected Orochi Employees). Find the first manager dead outside his house (click body to advance) and second manager converted to filthy human (kill to advance).
    16. While you're hanging out near the kindergarten, watch for flappies flying over. Use the temporary power tagging rifle to "tag" the flappies to complete the mission. Yes, it will take a while for 3 flappies to fly over.
    17. Find the final manager (knock on door, kill orochi flunkies, kill vengeful spirit) and this concludes the lower kaiden bag run.

    You should have a total of 22 key bags at this point. Apx. 30% will be redeemed as keys and the rest will turn into shards.

    (more to come soon)

  • Nov. 8, 2018, 3:20 p.m.

    Father Duffy's New England (The Savage Coast)

    Start in the far north at the Kingsmouth entrance on that main street. Go down the road and take the Police Radio.Side Mission/. I generally stand on the back of the Fallen cop there at my feet. It's situated so that AR has a perfect shot as there's a natural bottleneck in front of me. Kill all the waves and head forward. Take the left toward the motel and kill the bigboy. then Head up the hill, enter the motel, ding the mission and leave back to the road.

    Quickly head down the road to the crashed car with Zombies on your right. Take the Charred Corpse mission. Kill the cluster right there at the car and ignite the corpse. Go back to the road and continue along it. In a few yards you'll get Sleepless in Maine. Head along the road but turn left Prior to the Kindergarten circling around it. Destroy the 2 clusters of Zombies behind it and burn those corpses. Proceed between the 2 Picnic tables and take the cluster in front of you. Bear a little left and take the cluster on top of the grassy knoll. That should have dinged both missions. Turn around and approach John wolf in front of the Kindergarten. That will ding one more as you approach him.

    Take the Main The League of Monster Slayers
    Climb the tree view the map find the body kill the Shadowrunner, find the cave take the sleeping one and his flowerpatch. Exit his cave and bear hard right, Skim along the Rock Wall til you can take the sideFilth Pool Cross the Pool and kill the required number of guys. Return to the pool and /spit into it. Immediately back up a bit . Kill the guy who pulls you. Get out of the pool and if affected by filth cleanse yourself. Run to the God cave and ding the mission. Cross the revive and takegetting ahead in kingsmouth.
    Follow the illuminated path take the guy at the end. Return to John Wolf and ding. Get the Black House Mission. Beat your head against it every day to get the speed run achievement but always come up short (O wait, that's just me.) Ding as you spread ash in the creek. Come back up amd cross the bridge. Staying on the road. Grab the Draug Corpses and get back to the road. The onslaught is quick and over fast proceed down the road, take the crowd and the Bigboy to Ding.
    Proceed down to Red's Bait n Tackle. If you need to theirs a vendor just outside.

    Take The Player not the Piece. Cross the road and get 10 draug. Burn corpses. Fight off annoying withes, take pleasure in staking their corpses. head along the shor as their Mom attacks. then take the Sea bigboy in the corner. Turn right and stay along the shore til you find the final place to stake his corpe take the resulting BigBoy and ding. Climb up to the road and you are at the entrance to BM. Your basic Dailies are done.

  • Nov. 29, 2018, 10:33 p.m.

    Some spoilers ahead and a couple of things to bear in mind, first I use a rifle so melee weapons might get different mileage on speed and second being level 50 the mobs don’t aggro on me unless I shoot them … which at level 50 usually kills them instantly lol.

    Kingsmouth

    I know it’s the starter area and the mission rewards probably are not as good as elsewhere but I can do this run in less than 30 minutes for the full daily’s now without even thinking about it.
    Go to Agartha entrance and do first set of empowerments.
    Then start with Jack Boones mission Jack Boone (For a Fist Full of Zombies) then on the way kill a few extra zombies on the way (doesn't have to be a lot) pick up Andys Bullets on the way to the Police Station. Drop bullets and grab Elm Street Blues from Andy, complete Elm Street Blues and run back to the Police Station.
    Grab Horror show from Helen Bannerman then Missing Persons off the back wall and Incomplete Report (Curious Case of Joe Slater) from Doctor Bannerman, run South East and do Horror Show (don't forget to check phone book on the way out) then back to the Police Station fitting cameras on the way (left camera first then across to the right), again shoot some more zombies on the way back to add to the first set of kills if necessary.

    Grab Supply Run from Helen and head out going South East to Susies Diner, while doing Supply Run (don't forget to check phone book on the way out) as you go around the route grab each missing person and missing page as you go past closest to them shoot zombies where necessary if you still haven’t killed the first 50.
    This order for the circuit
    1. Susie’s diner and collect food supplies
    2. Call of the Wild shop and collect Bullets
    3. Across the street and down the alley to get missing person - John Allerton
    4. Go to Creed Brothers hardware shop, knock then kill Golem
    5. Go to Flaggs pharmacy Knock on shop Door (no answer)
    6. Top of road check Phone Book
    7. Run over to church head into the church grab Kingsmouth Code, get missing person while in there - Christopher Martin.
    8. Run along street and get page near tree - Medical Report 3
    9. Run over to other side and grab report on the porch (you don’t need to go onto the porch it does it through the wall)
    10. Head down the alleyway just south east and get missing person - Joseph Rogers.
    11. Start to go back up the alleyway but take the second off shoot on the right and jump onto the bin and over the fence.
    12. Across the road and into the park the next missing person is on your right - Francis Eaton
    13. Head North and grab page 13 next to the tree and head around back of the house grabbing page 2 then on a little bit to the car and grab page 6.

    Make sure you collect missions here before going too near the fire station activating the local bounty or it won’t activate.
    Head south down the side and get next missing person on the porch, deceased Mary Brewster.
    Cross the road and do the bounty at the Fire Station then collect first aid kits inside.
    Go upstairs and grab last missing person - Fire Chief Soule.

    First set should be done.

    On way back to police station grab the mission Box of Squid (Tentacle Trail) near the car and drop back quickly to do the squid mission, then head toward station again, at the Northern end of the park grab the mission Cleaners Corpse (Dirty Laundry) and don’t forget to pick up the phone.
    Run West to the front of the church to complete that mission (code 576), jump over the fence and head toward the Police Station.
    Hand in missions so far at the cars then grab both delivery jobs Ravens Knock and Kingsmouth Congregational Church,(Neither Snow nor Rain nor Zombies) after grabbing the packages continue to Madame Roget (left down the next road and the first alley on the right). Drop off package one, map jump or run to Police Station hand in Supply Run and Incomplete report then on to roof and take Draugnet from Andy.

    Head South East again to the coast and while killing the missions requirements go nuts and lay waste to everything (anywhere near 80 kills should be more than enough and with the amount of pods that doesn’t take long)
    Head to the dock to complete the next clue in Kingsmouth Code (triangle plaque behind the boat house on the ground) next run North West to the town hall and inside look at the painting (furthest to the right on the back wall) you don’t even need to let the completion bar fill, as soon as you click on it, it will ding.
    Then head North East up to the priests house to the right of the church, around back enter the basement code 120, hack the computer Password lux omnia vincit, select option 1 and get the items from the wall on the right. Exit house and go to the church next door, grab A Sacred Place and as you run out front to lure zombies inside drop the church package off (use a single target shot on both groups of zombies and not area attack or there will be nothing left to lure inside lol).
    Complete A Sacred Place then head back into the church and take Dust to Dust, head North to complete that killing any extra zombies you need to, to complete 100 kills and daily’s are done as soon as you do your second set of empowerments.

    Sorry if thats a little messy :/ I would have laid it out better but cant seem to get html or bbcode to work here hehe :)

    Maybe daft but just in case it helps

    Kingsmouth Route

  • Nov. 30, 2018, 9:22 a.m.

    Nice one Mr-Finch!
    If you're in a rush, then Kingsmouth is pretty awesome 😀 The main reason people avoid it is to do with loot. KM is the only region where main missions don't have the potential to drop agent dossiers, though the drop rate is so low that you're probably not missing out! 😝 Savage Coast is nearly as quick for a lvl 50 to run, but has the tiny chance for a lucky drop.
    If you're someone who likes using mission rewards for item empowerment or you're trying to grind them for anima shards, then Scorched Desert is a good option. It's the first time that missions will give you glyph rewards too, so can either increase your sales profits, or provide you with more empowerments. It's not as quick as KM though, so if you're in a rush, don't worry about it 😎

  • Nov. 30, 2018, 8:14 p.m.

    It's more of an emergency "oh f%$& I didn't do them yet" type thing 😂

    Just did "Northern Kaiden Key Bag run (aka: Gimme MOAR SHARDS!)" run. being new to Kaiden it probably took a lot longer than it should but enjoyable all the same... (Except maybe for Fuun, who wasn't fun at all lol) but I especially liked the cheeky cartwheel manoeuvre 🤣

    Off to scorched desert now 👌

    Oh and I couldn't figure where to put this :

    www.cosmosreviews.com/upskirtcrixus.jpg

  • Retired 123 posts
    Dec. 3, 2018, 6:13 p.m.

    I'm especially amused by how terminally embarrassed Ghost looks in that photo. Leave it to Crixus to pull a "Basic Instinct". Guys never seem to understand skirt etiquette. . .

    Finch, if you keep doing that farm route, you'll have Kaiden memorized quick enough. I don't even need to have my map marked any more for the cell phones or supply caches, and I've even gotten to where I have the aggro ranges memorized for the various trash mobs along the route. I just swing wide to try and avoid combat and don't slow down for anything :-D

    One complete run will net you 22 bags, which means (on average) 10,500 shards from "empty" key bags and 7 keys (usually 1 orange or 1 red and the rest purple). Purple keys give you 600ish shards when you open the container, plus distills and a chance for cosmetic gear, pets, or a low powered gadget. Orange keys give you 1200 shards, better distills, and a chance at cosmetics, pets or a chance for a medium powered gadget. Red keys are good for 2400 shards, even better distills and a chance at a red level gadget. The amount of shards per key is approximate--my memory is sketchy and it's been a while since I redeemed keys.

  • Dec. 4, 2018, 9:48 p.m.

    Father Duffy's New England (Kingsmouth)

    This is a different run from the one above.
    This is the first complete run I ever designed and it holds a special place in my heart. It can be done at low levels for solid yields and all the way to 50 for a quick completion of basic dailies. (By "complete run" I mean it gets 3 main missions and a bunch of sides, a good body count and 3k shards or so.) Properly executed it can be finished in 12 minutes.
    I find the switching between objectives and switching back to be almost dance like in its minimizing extraneous effort. 'tis a thing of beauty.

    Note that you can skip killing most zombies at higher levels or enjoy the huge slaughter if you wish.

    Start where you first began the game and
    Take Jack Boone's mission.
    Visit the policeman's corpse and get Bullets for Andy
    enter the town and Ding. Go to Moose (We'll See Andy Later)
    Grab Death and the Instruments Thereof from Moose
    Follow that one til you grab the Bicycle
    Head across the Park toward the White Pickup and grab The Tentacle Trail from the Box of Squid.
    Don't follow that, Go toward the firehouse and the stop sign. A popup will give you a mission to kill Firemen.
    Circle left and clockwise around the outside of the firehouse picking them off. Your last one should be at the top of the outside stairs.
    From the base of those stairs head South and continue the Tentacle trail.
    Ding that and head for the Bed n Breakfast.
    Grab the Suicide note and Proceed all the way out to the Lighthouse Buoy thingy. Ding that. Come back toward the Bed n Breakfast.
    Cross the road to continue and drain the torpedo or whatever and as you do You'll get Pod-Popping. Kill pods. ding.
    head back to and climb those outside stairs on the firehouse. grab the cold packs and exit the way you came in.
    Take the street toward the restaurant and grab Dirty Laundry from the Cleaner's corpse along the way.
    Ding that one Cross the street an do your business at the Cafe. About now you'll need to collect (ctrl-R) if you haven't done so.
    Grab To the Raven's Knock and ding it, then Head back to Moose and Ding that. Head Upstairs and Ding Andy.
    All you should need is one more Main mission. Take Draugnet. Ding it and Your Dailies are complete!