Fair Warning: This is a work in progress. Your mileage may vary. Certain exclusions apply. Not valid in all 50 States and US Territories. . .
Resource Links
- www.reddit.com/r/SecretWorldLegends/comments/7iqlq3/e10_nyr_downed/: Faust Capital Corps NYR E10 Reddit post, with videos and short strategy notes.
- www.youtube.com/watch?v=vEv7V7FLJrQ: NYR E10 Melee DPS perspective. Two sustain tanks, no healer, Two AR users with anima suffusion/Vital Shot, 7 pure DPS
- www.youtube.com/watch?v=n2dY57aOXis: NYR E10 Melee DPS perspective (note-this video made before a patch removed the "safe spot" for personal space)
- www.youtube.com/watch?v=vwa4WRxfrJQ&feature=youtu.be: NYR E10 Melee DPS perspective. One healer, two sustain tanks. 7 DPS doing 12k-19k
- www.youtube.com/watch?v=lpS5LAzgScM: NYR NM Mode TSW, Healer perspective. Useful because it shows dealing with filth wave and placing filth. (when do I get my MF Bazooka!?!)
All the usual challenges from E5 apply, PLUS the following
- When the boss begins casting From Beneath it Devours (pod) it also places a rooting debuff on team. Someone needs to be assigned to cleanse it for each team.
- If you have Inevitable Doom on you (the pod recticle) you will not be able to active dodge. RUN AWAY ASAP after the fist wave has passed, instead of trying to dodge. Trying to dodge will just waste time and get you killed by a fist or a filth wave.
- Fists now produce a filth "wave" that will knockback anyone in path. Usually only an issue for healer/filth placer, or the pod target (you can get blown out of range of heals/dps and die from being podded)
- Shadow out of Time will kill you. You MUST be behind cover when it blows by.
- Boss casts Personal Space at set HP intervals, even if filther is behind the grate. Must be out of telegraph. See bottom of post for script text detailing HP triggers for personal space. There is no add-on or mod that I know of that will warn you of Personal Space based on the HP, so it is up to someone to keep track of the numbers and call out a warning BEFORE the cast starts, so melee dps and tanks have plenty of time to bug out.
- In Phase 1, if you can't trigger Shadow out of Time before a second pod is cast, it usually means you will not have enough DPS to succeed in Phase 3.
- In Phase 3, pods will also affect the buff NPCs. They must be released to get buff circles back. When they get podded, they will also pod any players near them, so GTFO when recticle is above their heads.
- In Phase 3, the buff NPCs will be knocked out. Players must be assigned to rez the NPCs to get buff circles back. Each Personal Space will knock the NPC further back from the boss (see diagram in following post)
- Birds and Hulks spawn much faster. If DPS is low, it is possible to have two birds in play at the same time.
Gear/Add-on Recommendations
- Regardless of IP, it is a good idea that the DPS be able to clear at least 12K on the NM dummies in practice range. 15k+ is optimal, since all DPS goes down in the real raid d/t the mechanics of the fight.
- Lvl 20 red accuracy signet recommended to ensure attacks do not glance and thereby reduce overall DPS.
- Tanks should be able to take a 20K hit. The tanks I have personally observed are running with 28K HP before pulverise or potions, but YMMV.
- Effects UI or a similar SWL add-on is recommended, since it makes podding, Shadow out of Time, etc. easier to notice. See following post for text to customize warnings for Inevitable Doom and Whisper of Darkness.
- Healer (if used) should be using blood or claws (or both if your tank is still kind of squishy). Optionally, having a shotgun as secondary can be useful for Opening Shot, since it frees up a DPS to slot another damage power.
- Voice chat HIGHLY recommended. Not all need to speak, but at least one person (often a tank, since they're only active "half the time") should be "calling" the raid with everyone else listening in.
- Auto-Repair add-on is useful if the raid team is still having issues with team wipes. Otherwise raid leader/caller should remind players to repair anima after each wipe.
Power/Weapon/Strategy Recommendations
- Each team should have a shotgun user running OS. If this is not something the player USUALLY uses, it is recommended (especially if they're DPS) that they practice with it to find the best rotation.
- Each team should have a player with team-wide cleanse. Can be a healer packing Regeneration or Communion, a pistol DPS with Clean Slate or shotty with Clean Up. Purification drone CAN be used, but it's not optimal since it can take too long to get to all members of the team.
- Since the tanks USUALLY don't need heals with the current Sustain Tank meta, the healer is primarily there to keep dps alive during pods and to do the tasks that normally reduce DPS (cleansing, opening shot, filth placing). DPS don't need the healer to have a high heal rating, so it's a good idea for the healer to be about 75% heal, 25% protection (or 50/50 if you have really good heal gear). That helps the healer survive heal aggro from adds and hulks in Phase II and III.
- Healer/filther and DPS that don't worry about stealing aggro should have an interrupt/impair gadget like Mistress Bashosen or Sedative Delivery System to deal with the hulk.
- The healer can stand on top of the taxi to heal and draw filth while still being in range of the tanks, but be sure to keep track of the number of fists. The pattern is two fists>filth>two fists>filth>one fist, pod. When the telegraph for the second fist shows, you should begin moving away to drop filth as far as possible from playing field. In Phase III this pattern is borked all to hell, so just stay on your toes. . .
- In E10, getting podded also places a debuff on the podded person that damages player more the longer they're in the pod. Healer can use Wild Burst to cleanse debuff, which means a single Feral Regrowth is usually enough to keep the podded person upright until released.
- In Phase III, the person about to be podded can move to stand next to the NPC about to be podded, so AOE dps can free both simultaneously. Healer may need to move REALLY CLOSE to keep DPS near Mei Ling in range for healing. Use H.O.T. power like Feral Regrowth in case you have to back out of range because you're about to get filthed. DPS getting podded near MeiLing may need to use heal potion if healer can't keep you in range.
- Because Shadow out of Time/Personal Space will one shot you, all dps on boss should stop while someone is podded. Otherwise, boss HP might drop enough to trigger these while player is still podded, and player in the pod will die.
- During Shadow out of Time in phase III, everyone hides behind the taxi on left or cop car on right. DO NOT PLACE FILTH HERE!
- If you are slow getting out of Shadow at end of Phase I, it's possible to hide behind the cop car, but you must IMMEDIATELY dodge forward as soon as the wave passes over you or the boss will drop filth where you're hiding.
- If you're running with really OP dps, and get Inevitable Doom (recticle) and Shadow out of Time at the same time, the person about to be podded should run like hell down the taxi side of the arena (not stop at the lamp like usual) while everyone ELSE stays as far from "recticle victim" as possible. While you're in pod, you're immune to the Shadow out of Time wave, but if you don't get out of filth zone, you'll die to the filth puddle after Shadow. Healer will need to place a HOT effect on podded person before hiding for Shadow (Feral Regrowth with Wild Burst for cleansing works well) to keep podded person alive until dps can come out of hiding and get them out of pod.
- If you've got Inevitable Doom during Shadow out of Time, and you think you might not get far enough away from lurker, run down the center, rather than the taxi side. Less filth gets dropped in the center than on the sides of the arena after Shadow, so you might manage to survive even though you're still technically in filth range. Gotta make sure you avoid teammates, though. . .
Miscellaneous
I will add more stuff as I learn more. If you have tips and tricks you would like to see added, or more resource links I have missed, please reply to this post and I will modify the OP as needed.
Revision History
- 4/29-added info about pods on NPCs and rooting debuff during podding
- 7/17-more info about phase III challenges. Added script about HP Triggers for Personal Space
- 9/12/18-more healer-specific info and some more tips in the powers/weapons/strategy section
- 10/10/18-removed some blindingly obvious advice that I feel is not needed
Script to state in chat what the HP thresholds are for personal space, so that you know when to move closer to cover.
Shadow <font color=#ed8ec9>26369244</font>
/delay 100
PS-1 <font color=#ff1111>23556525</font>
/delay 100
PS-2 <font color=#ff1111>15821546</font>
/delay 100
PS-3 <font color=#ff1111> 8789478</font>
/delay 100
Final <font color=#ff1111> 1757950</font>
Save as notepad document in your scripts folder and deploy in a chat channel. If you don't want it to scroll away out of view, you can create a private chat channel and use a small floating window to deploy the script in your private channel.
How to modify Effects UI to show who is ABOUT to get podded--note: Text string for Inevitable Doom is case sensitive
Diagram of where to find NPC when they get blown back
When the "inevitable doom" (aka the pod recticle) appears over the NPC head, GTFO. This diagram shows where to stand when each NPC is about to get podded.
Black dots are the lampposts. Green and yellow dots show where the NPC's get bounced back (progressively further and further back) after each personal space. DO NOT DROP FILTH HERE!
Large yellow circle and blue circle & rectangle show hiding spots for shadow out of time. DO NOT DROP FILTH HERE!
White ring indicates limit of Personal Space. GTFO
Small red circle shows where you should stand (once fist wave has passed) if you have Inevitable Doom and are about to get podded.