• Retired 23 posts
    July 17, 2015, 12:30 a.m.

    GUI
    Requesting to join the party of someone in a full team on a raid will send the request to the group leader of the first team that has an open space.
    Added Tabula Rasa as a location for social activities in the Social UI.
    * Removed dungeons tab from Lockouts UI.

    DUNGEONS AND RAIDS
    Eidolon of the Outer Dark
    The Eidolon of the Outer Dark no longer requires a lair key to open the raid portal, or access loot.
    The Eidolon of the Outer Dark has become more dangerous while Strength from Beyond is active.
    * The Eidolon of the Outer Dark no longer removes players from the anima well halfway through the fight.

    Agartha Defiled
    * Agartha Defiled has returned. It may be accessed from a low branch in Agartha. This raid requires Issue 12, and has been designed for 10 players.

    PVP
    General
    The High-Powered Weaponry uniform has received the following changes:
    Increased the damage reduction provided by the suit to 5% (was 2%).
    Increased the penalty on heal, barrier, and leech effects provided by the suit to -15% (was -5%).
    Increased the glance reduction bonus provided by the suit to 4% (was 3%).
    Increased the damage bonus provided by the suit to 8% (was 5%).
    The Reinforced Armour uniform has received the following changes:
    Increased the penalty on heal, barrier, and leech effects provided by the suit to -15% (was -5%).
    Increased the damage reduction effect provided by the suit to 10% (was 5%).
    * The Integrated Anima Conduits uniform has received the following change:
    Increased the penalty to damage dealt provided by the suit to -10% (was -6%).

    PVP
    General
    * (Testserver) El Dorado and Stonehenge will now start when only 1 person from each faction is signed up.

    7/22

    GUI
    Updated the shop, tokens, world domination, and PvP scoreboard UIs with new token icons for black bullion and marks of the pantheon.
    Added an overlay on the castbar of uninterruptable attacks.
    * The following windows will now remember their last position when opened:
    Token UI
    Lockout Timers UI
    Pets UI
    Cabal UI
    Friends UI
    Claim UI

    ITEMS
    Blue and Green signet items now describe how you can upgrade them by combining 10 of them.
    The Contrivance vendor in the faction HQs will now sell a Contrivance upgrade toolkit which will allow a blue Contrivance to be upgraded to a purple one. This item costs 950 Black Bullion and requires Battle Rank 4 or higher to purchase.

    COMBAT
    General
    * (Testserver) Fixed an issue where healing values were incorrect for v2.1+ AEGIS controllers.

    Assault Rifles
    * Fixed an issue where Anima Outbreak would not be treated as a resource consumer in some cases.

    DUNGEONS AND RAIDS
    The Manufactory
    (Testserver) It is now possible to access the loot after defeating Drone Amalgam.
    (Testserver) A number of tweaks and adjustments have been made to the encounters in The Manufactory.

    PVP
    General
    * Reduced the penetration mitigation provided by PvP Uniforms to 10% (was 20%).

    Fusang
    Added PAX rewards to all Fusang rotating missions.
    Added Mark of the Pantheon reward to Complex Fusang rotating missions.


    Scrounged info from others


    • Aureus conversion rate seems off for scens, Kits will now cost more comparable BB then they used to cost oreos. For instance, an Augment Attuning kit is 50BB, which at the BB drop in scenarios means it's about 4x more expensive. If this isn't changed, we need to run scens like crazy, the price on these kits will skyrocket.

    • Polaris NM gives you an estimated 102BB and 4 MotP (Mark of the Pantheon)

    • Scenarios still currently have lockout timers

    • MotP cap seems to be 240 per week, max 600

    • Criterions and Astrals will apparently require MotP as well as BB, so there is still a compelling reason to run raids.

    • Attached current vendor screenshot from testlive. The currency that looks like pvp marks is actually MotP

    [attachment=0]1z2jfk72.jpg[/attachment]

  • July 17, 2015, 12:52 a.m.

    Ah, interesting. I'll be back in the NM game, I think, for Pantheon marks, since are required to buy a Fuse. Might take me a week or two to get my reglyphing down.

  • July 17, 2015, 1:12 a.m.

    I've just had a look and the special upgrade kits will take items to 10.6&7 and (thankfully) do not require combining with a criterion upgrade.

  • Retired 22 posts
    July 17, 2015, 3:59 a.m.

    Sexy news AWOL. I assume there will be no conversion of any currency to Pantheon. Why don't they convert the excess BB on transition to the pantheon. It is likely those who will bank Pax due to overflow could use the panths right away.

  • Retired 99 posts
  • Retired 20 posts
    July 17, 2015, 7:43 a.m.

    The upgrade kits for 10.6 and 10.7, I'd assume. Hence the price having Pantheon marks

  • Retired 920 posts
    July 17, 2015, 7:47 a.m.

    upgrades from 10.5 to 10.6 and 10.7 and they have no PAX cost /facepalm

  • Retired 920 posts
    July 17, 2015, 7:54 a.m.

    With no glyph upgrades it will be interesting into how much damage the additional AR will translate to for DPS though. Tanks and leech will definitively receive a boost.

  • Retired 920 posts
    July 17, 2015, 8 a.m.

    a side note on scenario kits prices, it might have gotten more expensive token wise, but as BBs can now be obtained from a lot of different activities in game, that is not necessarily wrong. Scenarios are now only needed for the augments themselves.

  • Retired 88 posts
    July 17, 2015, 8:58 a.m.

    Nothing basically, about 2%. Same for leech since they use the same talismans as DPS. I'd probably get more heal rating as leech.

  • Retired 99 posts
    July 17, 2015, 9:47 a.m.

    Srsly?
    headdesk

  • Retired 88 posts
    July 17, 2015, 10:12 a.m.

    Why doest that surprise you? The PAX cost is irrelevant anyway, it's something that you buy once in a long while. What matters is the "Mark of the Pantheon" cost.

  • Retired 22 posts
    July 17, 2015, 10:16 a.m.

    well not even so much the cost, but the rate of accumulation!

  • Retired 88 posts
    July 17, 2015, 10:50 a.m.

    What do you mean?

  • Retired 920 posts
    July 17, 2015, 10:56 a.m.

    The game needs PAX drains, small and large, having no PAX for this upgrade is stupid even if it's just a token price of 300K

  • Retired 88 posts
    July 17, 2015, 11:17 a.m.

    To be honest the game seems to be doing very well with the money sinks. The economy has been pretty stable troughout the years, with very little inflation or deflation. More stable that most other games I've played actually.

  • Retired 920 posts
    July 17, 2015, 1:32 p.m.

    I'd disagree, the perceived stability is not due to money sinks. But very smart choice of giving little to no reward in PAX from dungeons, scenarios and raid, so you need to go actively farming to gain PAX or selling augments to those who do farm. Farming itself has then little perceived value once you have acquired the desired items, so other activities are chosen rather than farming reducing inflow of PAX into the economy. This further helped by low population, few items of worth and limited upgrades, evident by vanity items going for same prices as character upgrades. You could argue that the money sinks are then balanced to the economy, and you would be right to a degree. This is a fragile ecosystem relying on the fact that people like Hollo would rather hoard their hundreds of millions than spend them, but there is no real scalability, and no way the system to deal with the situation if people actively put their PAX into circulation. Currently proposed changes to tokens will likely make farming a lot more desirable, not even before considering the conversion to pax, so inflation should not be surprising.

    Good money drains are unobtrusive and small, like teleportation fee, but abundant so that unless to take steps to replenish your cash it will melt away as you play.

  • July 17, 2015, 1:41 p.m.

    I think the problem with PAX is that other than a couple of signets and augments, there's very little players want to trade in. Having almost no money sinks means that there is a vast difference between players who actively grind those signets and augments, and the rest of the population.
    If something were brought in which was of actual value but were consumable somehow, then the market would be swamped by the richer players controlling the market and keeping the price artificially high. Frankly, if that were to happen, I know I'd be stuffed, I barely have 20 million across all of my characters.