• Oct. 2, 2019, 4:15 a.m.

    Use this thread to discuss times you may be available for NYR e10 or to ask questions about it if you are not sure what to expect. If I can get 10 people to agree to a certain time and who can do all the necessary roles, it will make it easier to schedule, and I won't have to worry about finding others outside the cabal to fill the raid. We had been doing the raid at 5 PM GMT on Sundays (10 AM PDT for me). I would like to find a better time that works for more people. Running it later doesn't work for some, so we can try to run it earlier at maybe 3:30 GMT (which is 8:30 PDT for me and earlier than what I would prefer). Feel free to discuss this or any other times that work for you. Thanks!

  • Oct. 2, 2019, 6:36 a.m.

    7pm my time (GMT+2) is usually when the raid happens and I’ve blocked that hour out for the raid. That being said, earlier would also be good for me as 7pm is super close to dinner time and what not. If we’re talking about changing days, I’m not fussed with the day either.

    In conclusion, I’m chill with whatever we decide. Thank you for coming to my TEDTalk.

  • Oct. 2, 2019, 8:04 p.m.

    Our practice time, is @ Noon for me. I could go 30 minutes earlier. I could go later, depending on my schedule.

    I think we need to do more than just practice.
    We need a strategy... or a guide people can read and follow before going in.
    Like Teg said, we need 10 people to sign up. It takes us 20-30 minutes just to form a group. We have folks from nine swords that are willing to help.... perhaps, some of us should run it with them so we get the experience of clearing it. Of all the practice we’ve had. I’ve cleared it once. That was with TS-13 and Chili.

  • Oct. 4, 2019, 10:46 a.m.

    Like this? Ghost already did the work for you 😉

  • Oct. 7, 2019, 7:56 a.m.

    Tbh, the fact that the group is irregular is probably doing you in more than anything else. It doesn't need to be the EXACT same 10 people every time, but ideally, you need the people with extra jobs, i.e. tanks, the healer, the DPS cleanser and the pickups be the same ones every single time (unless you really-really need to swap, and then - ideally - with someone who knows the role they're swapping), so that's at least 6 people who wouldn't change. Why you want as many people be the same ones every time as possible is that if everyone or most people do the same thing every try, every time, it creates a routine, they get used to doing their thing, they know how others do their own things, etc, so that means more certainty and less panic in phase three, people survive by sheer muscle memory alone and it'd take a pretty monumental fuckup to actually die. The main goal is to keep the group up.

    I would also recommend having someone run ACT on the fight. The per dps minimum should be around 11k. If many dps' do less than that, that's no bueno. Mind you, this is the dps threshold where it's kinda doable, as in you can beat the enrage timer, but you'll get lots of pods and hulks die slower, that's why grossly overgeared DPS' make clearing it a heckton easier. But you CAN clear it with lower overall group dps, it just requires everyone keeping their big boy pants on all throughout the fight and doing what they're supposed to do and not dying to stupid.