Hi Cabal,
I'm a game studies academic. I do research on games: aesthetics, history, the industry, design.
I've been playing TSW for a while, thinking about how to develop a research question. I think I've come up with one. I will need help.
I want to study raids, dungeons and other coordinated group activity: the more difficult ones, the ones which require preparation, organization and communication. I want to capture all the data during the raid that I possibly can: all chat transcriptions, a voice transcription from TeamSpeak, video capture, input/keystroke capture, perhaps even eye-tracking.
Would there be enough of you interested in participating to record an entire raid? We'd need to figure out how to install the capture software on your systems. As long as there is consistency on resolution, framerate and timecoding, it doesn't matter what video capture is used.
Willa is going to be helping me: I'm in the UK, she's in California, so between us we can offer some support in preparing to record the raid.
How much funding I can get to support the research is up in the air. At the outset, it's mostly about proof-of-concept. I hope to get support from various channels. If I do get support, I'll be able to sustain a study that goes over a period of time. For now, if we can even record one raid, that would be a start.
I'm open to suggestions about what raid or dungeon would be the most appropriate. I think the important thing is that it not be easy: that there's a high risk of failure.
P.S. I'm not a psychologist, sociologist, or anthropologist - I'm not studying us players as subjects, but rather gameplay aesthetics, human-software interaction and communication dynamics. Still, I'll need to go through an ethics process at some point.
Also, if there are any other significant channels of planning and preparation for a given raid/dungeon - i.e., how do you learn what you need to know - I'd be grateful if you could share that with me.
Many thanks if you can help!