• April 25, 2015, 12:25 p.m.

    Mr-Pyre

    These are two scripts to autojoin the channels: Noobmares, Sanctuary, PVP, and Event. You want to install them into c:\[...]\funcom\Secret World Legends\Scripts

    If you don't have a scripts subfolder, manually create it as a subfolder of Secret World Legends.

    If you open them in notepad, you'll see what they do-- the delay 5000 tells the client to wait a bit till it fires of the commands, ie, so it doesn't try to load them before you zone in. If it fires while loading screen is live, you're not Connected to the Community Server. So it does... jackall. Then after that delay, it automates the /chat join command line.

    Note: if you use French Localization, you'll have to manually change it in Note Pad to /discussion rejoindre #channel. If you use the German localization, you'll have to change it to /chat beitreten #channel instead of using the /chat join english localization command.

    Auto_Login fires on login. Teleport fires whenever you zone into a new zone, or change alts.

    You can add channels to it through notepad, and just adding another /chat join/beitreten/discussion rejoindre line with the name of the channel you wish to join.

    Editted the previous version to the new version with the fadein/fadeout change. Updated post 05/24/2018 to be more accurate

    insert_drive_file
    Scripts.zip

    ZIP, 1.1 KB, uploaded by MrPyre on May 24, 2018.

  • Retired 53 posts
    April 25, 2015, 12:28 p.m.

    Should include #ODOGlobal to those scripts! So my lonely alt has people to talk to 😝

    The files for this weren't carried over, so for the curious, create two text files containing:

    delay 5000
    /chat join Noobmares
    /chat join pvp
    /chat join Sanctuary
    /chat join event

    Ensure the files are called auto_login and auto_teleport with no file extensions (i.e. make sure Notepad didn't append a .txt to the filenames after save).

  • Retired 920 posts
    May 20, 2015, 9:18 a.m.

    I don't think you need it in auto_teleport, auto_join should be enough

  • May 20, 2015, 2:50 p.m.

    auto_teleport is actually not COMPLETELY necessary anymore, however, if, like me, you have altitis, it is:

    Auto_Join won't fire if you change alts, whereas auto_teleport WILL, since on every zone change it'll tell the client to join the chat channels. Teleport is only useful if you change alts neurotically like I do, and it's a secondary back up that always keeps you rejoining the channels. If you only play one character, this isn't an issue. If you have 8... well, yeah.

    And I have attached the scripts.zip to this post, I cannot actually upload the auto_login/teleport scripts by themselves, because the new forums really, apparently, dislike extensionless files. But this file contains the two files, which, if installed into c:\[...]Funcom\The Secret World\Scripts, will tell the client to join those channels.

    ed. my testing of this file seems to indicate that it is uploaded successfully and the files retain their integrity, which is a plus 😀

    Scripts updated with a read me/installation instruction in the file. This is accessible to anyone, be they in ODO or not.

  • Jan. 21, 2018, 5:46 p.m.

    An updated version for Secret World Legends. With tweaks!

    Now with added

    /option SplashScreenFadeInTime 0.256
    /option SplashScreenFadeOutTime 0.256
    

    In each, as well as removal of various chat channels that aren't active in Secret World Legends. It includes Noobmares, Event, and Sanctuary.

    Scripts.zip

    insert_drive_file
    Scripts.zip

    ZIP, 1.1 KB, uploaded by MrPyre on May 24, 2018.

  • May 24, 2018, 10:13 p.m.

    Tidied up the thread a small bit, and reuploaded the scripts.zip-- this time with edits to the initial post to more accurately reflect the changes in Secret World Legends (You don't install to /Funcom/The Secret World anymore, for instance :D) as well as with the splashscreenfadein/out