I just wondered how you all feel about this?
I suppose for those that started with the game it could seem pretty annoying that you can now level to decent end gear spec at a fraction of the time sink. Although I play very infrequent nowadays it took a long time to get to the mediocre gear level I am at now. It seems I could probably level an alt to the same gear as my main in a few weeks.
I am hearing now that purple signets are handed out like toffee as well. Which I don't think I like the sound of, that was a worthy grind and also high value in Pax. I don't have any good signets but I have been grinding away and shed loads of green and blue ones now, not many I have use of yet.
It just seems to me they are doing their best to lure in new or returning players, making progression much faster, at the real possibility of alienating the long term players.
Like I say, most of this is good for a quick casual session I am accustomed to, it means I can progress in an hour with 2 kids hanging off me. But I can't help but feel new and casual/returning players will benefit at the cost of losing the population foundation. If they lose the players that play the most, grab a few new/returning that don't stick around, then the population may dwindle to an all time low.
I actually started an alt with the intention of getting them running the blue signet quests to help my main along. It is shocking how dead the general questing game world is (Grim anyway). I have rushed her to BM and I maybe only saw about 2 people in around 6 hours of questing! But it brought back good times and it is a great solo game now. It is far easier than it used to be, I guess a combination of the nerf and some experience of skills etc..